Computerized tools and apps in a classroom setting
Adding another dimension to the learning
AR holds a magic bullet in terms of triggering interest in young people. About 80% of our pupils and students are active smartphone users that use several gadgets to support their daily lives. They access social platforms, play games and use smartphones to connect with friends and relatives.
Although augmented reality animated content in classroom lessons could catch students’ attention, as well as motivate them to study, much lesser part of young adults uses phones for studying purposes, to do the homework, dig information about a subject, etc. - just yet.
Immersive Learning
Allowing people to control and explore the subject in hand is an incredibly powerful tool. AR on mobile devices allow users to control and adapt the amount of information they require at will.
Supporting textbook materials with AR examples adds another dimension to the learning process – a process that will become a hybrid of the traditional approach and innovative practical illustrations of complicated concepts. Adding extra data, e.g. a short bio of a person, fun facts, historical data about sites or events, visual 3D models, would give students a wider understanding of topics.

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XR has come to stay: http://artfabrik.at/virtual-reality.html