• Realtime Assets

    Greatness in face of small (Poly-) budgets

  • Realtime Assets

    Greatness in face of small (Poly-) budgets

  • Realtime Assets

    Greatness in face of small (Poly-) budgets

Steam Engine

Realtime Asset

We don't only provide high quality CG-assets for film and VFX industry but managed to build an efficient pipeline for the creation of realtime models. Those assets are highly optimised for the demands of games or modern interactive narrative applications and display at hundred frames per second.

The real-time models we provide are GPU-friendly, optimized for physical based rendering (PBR-based), flow easily into most of popular engines and can be interacted with in real-time.

What’s the Deal with Low Poly Art?

Polycount varies a lot from game to game. Characters in an rts are much more low poly than characters in a fighting game, car models in Gran Turismo are much more than cars in Grand Theft Auto. Environments in first person shooters are much higher than environments in a flight sim.

Low Poly is a technique originally used for making 3D models and scenes for videogames, due to its render speed, which was achieved thanks to low polygonal resolution. Generating a 20,000 polygon model is one thing, but what about one with just 500? A fraction of that overly generous budget. While it is advisable to keep an eye on the polycount in almost every application, this more restrictive approach is vital to modelling for realtime graphics like game, VR or AR.